Posted by SITRAY^IJAY

Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox.



Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2.



The game is almost entirely based on the dynamically streamlined multiplayer experience activated via Steam, and is the most played Half-Life mod as of February 28, 2007 according to GameSpy.[1]











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Distribution and service



Sierra


When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Redemption and Firearms mods."[2]




Steam and the WON gaming service


Counter-Strike was originally played online through the WON gaming service, which was shut down in 2004,[3] forcing players to switch to Steam. The non-Steam version of Counter-Strike (version 1.5) can still be downloaded from sites such as FilePlanet.[4] Due to the closure of WON, part of the player community responded by creating their own WON network, dubbed WON2.




Addition of in-game advertising


In March 2007, Valve implemented mandatory advertisements through Steam in official maps and in the game's GUI overhead. Customers have expressed frustration with the ads, including an over 200 page thread on Valve's official forums, saying that they violate original terms of service and distract from the game.[5] The thread was later deleted by an unknown moderator.



Counter-Strike Online




Main article: Counter-Strike Online




As of February 2008, Counter-Strike Online is only available in South Korea and is now in open beta test. Counter-Strike Online It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve's games in the Korean gaming market.






Culture


Counter Strike is famous for the culture surrounding it, which includes everything from professional gamers and leagues, to excessive cheating and disruptive behavior. Certain professional teams (such as SK Gaming, alternate aTTaX, Team-Avtomat Kalashnikov, mousesports and fnatic) have come to earn a living out of it, while other clans and community based groups neither lose nor earn money via member donations which are self sustaining in return for administrator rights in servers involved in the community.




Legacy


Counter-Strike remains extremely popular to this day. There are currently professional online leagues supporting Counter-Strike, such as the Cyberathlete Amateur League (CAL), and CyberEvolution, a pay-to-play league. Various LAN tournaments are held throughout the world, with the largest being the Cyberathlete Professional League (CPL), the Electronic Sports World Cup (ESWC), the World e-Sports Games (WEG), and the World Cyber Games (WCG). Championship matches in these events are televised with commentary and analysis.



Half-Life and other contemporary games took full advantage of hardware graphics acceleration in the late 1990s, replacing earlier software-rendered games such as Quake. The continued popularity of Counter-Strike has meant that older video cards such as the 3dfx Voodoo3, ATI Rage 128, and Nvidia RIVA TNT2 remain useful.



Signs of Counter-Strike's wide influence can be found in mods for games such as Unreal Tournament, and other standalone shooters such as Global Operations, America's Army, Call of Duty, and many more. There have been a multitude of games claimed by their developers, reviewers and fans to be "Counter-Strike killers," but none have seriously been able to dent its overall popularity. Server statistics in 2002 showed that Counter-Strike servers outnumbered their Battlefield, Unreal Tournament 2003 or Quake III first-person shooter counterparts at least 3 to 1.[6]



However, as criticism of Condition Zero showed, the GoldSrc engine has already been surpassed by several generations of newer engines. Even Counter-Strike: Source has been criticized for not progressing the gameplay enough and failing to take full advantage of the Source engine.[7]



Mods and scripts



Though Counter-Strike is itself a mod, it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some of the mods give server administrators more flexible and efficient control over his or her server. "Admin plugins", as they are mostly referred as, have become very popular (see Metamod, AMX Mod and AMX Mod X). There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and Warcraft III mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. Other mods provide new weapon skins.





Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC enabled server risk having their account permanently banned from all VAC secured servers.


With the first version of VAC a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned[citation needed]. Since VAC's second version, cheaters are not banned automatically. Rather, they are banned according to a delayed banning system, and bans are permanent. Many cheats are still not detected by VAC, and often the only effective anti-cheat solution is a human administrator watching an online game. VAC, while being effective in some ways, has also provided a boost in the purchasing of private cheats. These cheats are updated frequently, as to prevent detection, and are available to those who pay to use them or to those in the community or clan.